SKU: 58507974359

mid-century kandelaar – Erik Höglund stijl – glas en smeedijzer – Scandinavisch design - vintage

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Description

mid-century kandelaar – Erik Höglund stijl – glas en smeedijzer – Scandinavisch design - vintagevintage smeedijzeren kandelaar Erik Hglund stijl glas & metaal Scandinavisch design Deze vintage kandelaar is een bijzonder voorbeeld van Scandinavisch design uit de jaren 60. Het robuuste smeedijzeren frame met sierlijke vormen en de vier mondgeblazen glazen cups geven dit object een krachtige, tijdloze uitstraling. De combinatie van ruw metaal en helder glas zorgt voor een subtiel spel van licht en schaduw. De glazen houders kunnen worden gebruikt

vintage smeedijzeren kandelaar – Erik Höglund stijl – glas & metaal – Scandinavisch design

Deze vintage kandelaar is een bijzonder voorbeeld van Scandinavisch design uit de jaren ’60. Het robuuste smeedijzeren frame met sierlijke vormen en de vier mondgeblazen glazen cups geven dit object een krachtige, tijdloze uitstraling.

De combinatie van ruw metaal en helder glas zorgt voor een subtiel spel van licht en schaduw. De glazen houders kunnen worden gebruikt voor waxinelichtjes, kleine kaarsen of zelfs als mini-vaasjes. Een decoratief object met een functionele twist – perfect voor op tafel of als sculpturaal accent in je interieur.

Stylingtip van Noii HOME:
Zet deze kandelaar als blikvanger op een donkere houten tafel of een marmeren blad. Ook prachtig in een open kast of op een dressoir waar het licht van kaarsen reflecteert in het glas – warm, sfeervol en ingetogen opvallend.

glas & smeedijzer in balans:

  • Unieke vintage kandelaar met karakter
  • Smeedijzeren frame met sierlijke krullen
  • Vier mondgeblazen glazen cups
  • Zowel decoratief als functioneel inzetbaar
  • Volledig intact en in prachtige vintage staat

Productspecificaties vintage smeedijzeren kandelaar – Erik Höglund stijl:

  • Vermoedelijke ontwerper: Erik Höglund
  • Materiaal: smeedijzer, mondgeblazen glas
  • Kleur: roestbruin met helder glas
  • Afmetingen kandelaar: breedte 33 cm, hoogte 29,5 cm
  • Afmetingen glazen cups: diameter 9 cm, hoogte 9 cm
  • Bijzonderheden: vintage, mid-century, volledig intact

Een zeldzaam en karaktervol object dat warmte en stijl toevoegt aan je interieur – met een duidelijke knipoog naar Scandinavisch design uit de jaren ’60.

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SKU: 58507974359

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Aurélien
Massapequa, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Natrona Heights, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
New York, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Bozeman, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
San Leandro, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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