Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 13 - Jul 18
For Your Every Summer RSVP, with Code: SUMMER15
Description
The Space Inside36 x 46" oil mixed media on canvas Eric Robitaille is a self taught contemporary artist from Montreal, Quebec. He is currently represented by galleries in Quebec, Ontario and the U. S., and has shown works in several group and independent shows across Canada and internationally. Through many years of experimentation, his style has evolved into a very unique combination of vibrant realism and modern abstract. The distinctive integration of contrasting
36 x 46" oil / mixed media on canvas
Eric Robitaille is a self-taught contemporary artist from Montreal, Quebec. He is currently represented by galleries in Quebec, Ontario and the U.S., and has shown works in several group and independent shows across Canada and internationally.
Through many years of experimentation, his style has evolved into a very unique combination of vibrant realism and modern abstract.
The distinctive integration of contrasting elements, colors and layers result in creations that are visually pleasing and intriguing, but above all communicate to perfection the story and significance of each piece.
Eric is strongly inspired by nature and wildlife. Diverse animal and plant life play a large role in recent series, primarily to symbolize human behavior and life mechanics.
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.6 ★★★★★
Based on 1815 reviews
Sort
Product Reviews
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard.
If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language.
There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book.
I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience.
I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters.
Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either.
If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material.
Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024
recommand products
Genpuku Moeoh Yamato Adesugata Soushi
11.99
EBC 11+ Jeep Grand Cherokee 6.4 SRT-8 GD Sport Rear Rotors
232.12
ANZO 2000-2004 Ford Excursion Euro Parking Lights Smoke w/ Amber Reflector
50.00
EBC 08-10 Pontiac G8 6.0 GD Sport Front Rotors
191.56
ANZO 2018-2021 Jeep Wrangler LED Side Markers Chrome Housing Smoke Lens w/ Seq. Signal Sport Bulb
138.00